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AmN(), U镐 Weapon\EFFECT_AncientBronzeSword01.bmp 32
AmN(U), 
AmN(), a 
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Ή(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
Ή(U), 莝 Weapon\EFFECT_NewAssaultRifle02.bmp 40 Ώۃjbghc Fire\EFFECT_FlameThrowerHit(Red)07.bmp 32 Cannon.wav
Ή(), 
AoEfBSl, }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
ҕ(l)(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
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ҕ(C)(),   Storm.wav
X(), sXg Weapon\EFFECT_Bazooka01.bmp 40
X(U), 莝 Weapon\EFFECT_Bazooka01.bmp 40 Ώۃjbghc Common\EFFECT_IceBurg01.bmp 32 Cannon.wav
X(),  Freeze.wav
eIhO[, sXg Weapon\EFFECT_SniperRifle02.bmp 40
ҕ(), sXg Weapon\EFFECT_SniperRifle02.bmp 40
ҕ(U), 莝 Weapon\EFFECT_SniperRifle02.bmp 40 Ώۃjbghc Common\EFFECT_SonicBoom(Green)02.bmp 32 Cannon.wav
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tCVbc(), sXg Weapon\EFFECT_SniperRifle02.bmp 40
tCVbc(U), l`o
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[obg(), `F[K 
# WbN #
WbNiCt, iCt
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}nMI(U), @  BeamShot.wav 
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}nM_C(U), @  BeamShot.wav 
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t@CAuX, Ή
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ut(U), @  BeamShot.wav 
ut(), X Freeze.wav
ut[(U), @  BeamShot.wav 
ut[(), X Freeze.wav
ut_C(U), @  BeamShot.wav 
ut_C(), X Freeze.wav
}nut(U), @  BeamShot.wav 
}nut(), X Freeze.wav
}nut[(U), @  BeamShot.wav 
}nut[(), X Freeze.wav
}nut_C(U), @  BeamShot.wav 
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ACXuX(U), 
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Ƃ(U), 
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E(U), l`oX Shock(Low).wav
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# d #
WI(U), @  BeamShot.wav 
WI(),  Thunder(2).wav
WIK(U), @  BeamShot.wav 
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}nWI(U), @  BeamShot.wav 
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}nWIK(U), @  BeamShot.wav 
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}nWI_C(U), @  BeamShot.wav 
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}nK(U), @  BeamShot.wav 
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}nK_C(U), @  BeamShot.wav 
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n}(),   Inori.wav
n}I(U), @  BeamShot.wav 
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}n}I(U), @  BeamShot.wav 
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h(U), @  BeamShot.wav 
h(), o  Acid.wav
hI(U), @  BeamShot.wav 
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}nhI(U), @  BeamShot.wav 
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Mh(U), @  BeamShot.wav ;l`oI[ 
Mh(),   Explode.wav
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Mh(),   Explode.wav
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h~i[(U), @  BeamShot.wav 
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qS(U), l`o 
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ɂ̊(U), l`o 
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^JW(G), @  BeamShot.wav  Ώۃjbghc
XNJW, @ F BeamShot.wav  Ώۃjbghc
XNJW(G), @ F BeamShot.wav  Ώۃjbghc
NJW, @  BeamShot.wav  Ώۃjbghc
NJW(G), @  BeamShot.wav  Ώۃjbghc
X^LfB, @  BeamShot.wav  Ώۃjbghc
X^LfB(G), @  BeamShot.wav  Ώۃjbghc
fJW(U), @  BeamShot.wav  Ώۃjbghc
fJW(), -
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pg, 񕜖@A
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bOVbg(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
bOVbg(U), bNI 胆jbghc;Ct Weapon\EFFECT_NewAssaultRifle02.bmp 40
bOVbg(), ee
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# ʏU #
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Vg̈ꌂ, i
d̈ꌂ, h
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d̈ꌂ, i
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HS̈ꌂ, i
䍰̈ꌂ, i
̈ꌂ, i
l̈ꌂ, i
_̈ꌂ, i
b̈ꌂ, i
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Ӟꌂ, i
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ޔǎiCt, iCt
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Vg̋V, XsA
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nmL̉, ŕ Weapon\EFFECT_MagicRod01.bmp 32
OOj, pCN 
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V̌(ri)(U),  
V̌(ri)(), a 
䗘̌(ri)(), U镐 Weapon\EFFECT_VajraSword01.bmp 40
䗘̌(ri)(U),  
䗘̌(ri)(), a 
V䌕(ri)(), U镐 Weapon\EFFECT_Sichisitou02.bmp 32
V䌕(ri)(U),  
V䌕(ri)(), a 
# }VK #
@ǕWl, }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
Ή(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
Ή(U), 莝 Weapon\EFFECT_NewAssaultRifle02.bmp 40 Ώۃjbghc Fire\EFFECT_FlameThrowerHit(Red)07.bmp 32 Cannon.wav
Ή(), 
JbNl, }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
bOVbg(ri)(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
bOVbg(ri)(U), bNI 胆jbghc;Ct Weapon\EFFECT_NewAssaultRifle02.bmp 40
bOVbg(ri)(), ee
JU}dcl, }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
eD(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
eD(U), j[hK Weapon\EFFECT_NewAssaultRifle02.bmp 40
eD(), j[h
~Nl, }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
ˌ(ri)(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
ˌ(ri)(U), bNI 胆jbghc;Ct Weapon\EFFECT_NewAssaultRifle02.bmp 40
ˌ(ri)(), ee
}VjKl, }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
bNobg(l)(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
bNobg(l)(U), 莝 Weapon\EFFECT_NewAssaultRifle02.bmp 40 Ώۃjbghc Common\EFFECT_Boulder01.bmp 32 Cannon.wav
bNobg(l)(), _
AoEfBSl, }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
ҕ(l)(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
ҕ(l)(U), 莝 Weapon\EFFECT_NewAssaultRifle02.bmp 40 Ώۃjbghc Common\EFFECT_SonicBoom(Green)02.bmp 32 Cannon.wav
ҕ(l)(),   Storm.wav
XJE^[l, }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
\EXLi[(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
\EXLi[(U), l`oI[W
\EXLi[(), @roAj_@ - 胆jbghc
uU[hl, }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
ҕX(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
ҕX(U), l`oXe
ҕX(),  Freeze.wav
m|[d͂l, }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
EB[NVbg(ri)(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
EB[NVbg(ri)(U), bNI 胆jbghc;Ct Weapon\EFFECT_NewAssaultRifle02.bmp 40
EB[NVbg(ri)(), ee
WFXgRXgl, }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
wbhVbg(ri)(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
wbhVbg(ri)(U), bNI 胆jbghc;Ct Weapon\EFFECT_NewAssaultRifle02.bmp 40
wbhVbg(ri)(), ee
Î􏥏e, }VK Weapon\EFFECT_SFGun01.bmp 32
d(), }VK Weapon\EFFECT_SFGun01.bmp 32
d(U), l`od
d(), d
fXy[h()(), }VK Weapon\EFFECT_SFGun01.bmp 32
fXy[h()(U), l`o
fXy[h()(), d@֖C
Mht@CA(ri), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
(U), l`oΉe
(), 
(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
(U), 莝 Weapon\EFFECT_NewAssaultRifle02.bmp 40 Ώۃjbghc Fire\EFFECT_FlameThrowerHit(Red)07.bmp 32 Cannon.wav
(), 
̖eRs[(), }VK Weapon\EFFECT_NewAssaultRifle02.bmp 40
̖eRs[(U), ee  Weapon\EFFECT_NewAssaultRifle02.bmp 40
̖eRs[(), _  Gun(3).wav
# Pe #
Cxb^o, sXg
d(), sXg
d(U), 莝 Weapon\EFFECT_Pistol01.bmp 32 Ώۃjbghc Common\EFFECT_LightningBall03.bmp 32 Cannon.wav
d(), d
abe(), sXg
abe(U), 莝 Weapon\EFFECT_Pistol01.bmp 32 Ώۃjbghc Bullet\EFFECT_Bullet(Green)01.bmp 12 Gun.wav
abe(), ee
f\xo, sXg
|(ri)(), sXg
|(ri)(U), l`o
|(ri)(), d@֖C
A[Vbg(ri)(), sXg
A[Vbg(ri)(U), bNI 胆jbghc;sXg
A[Vbg(ri)(), ee
fBVbg(ri)(), sXg
fBVbg(ri)(U), 莝 Weapon\EFFECT_Pistol01.bmp 32 Ώۃjbghc Bullet\EFFECT_Bullet(Pink)01.bmp 12 Gun.wav
fBVbg(ri)(), ee
uX^[o, sXg
Ή(), sXg
Ή(U), l`oΉe
Ή(), 
tBA[Vbg(ri)(), sXg
tBA[Vbg(ri)(U), 莝 Weapon\EFFECT_Pistol01.bmp 32 Ώۃjbghc Bullet\EFFECT_Bullet(Black)01.bmp 12 Gun.wav
tBA[Vbg(ri)(), ee
tXgC, Ct Weapon\EFFECT_Bazooka01.bmp 40
җ(), Ct Weapon\EFFECT_Bazooka01.bmp 40
җ(U), l`od
җ(), d
ҕ(C)(), sXg Weapon\EFFECT_Bazooka01.bmp 40
ҕ(C)(U), 莝 Weapon\EFFECT_Bazooka01.bmp 40 Ώۃjbghc Common\EFFECT_SonicBoom(Green)02.bmp 32 Cannon.wav
ҕ(C)(),   Storm.wav
X(), sXg Weapon\EFFECT_Bazooka01.bmp 40
X(U), 莝 Weapon\EFFECT_Bazooka01.bmp 40 Ώۃjbghc Common\EFFECT_IceBurg01.bmp 32 Cannon.wav
X(),  Freeze.wav
WbJo, sXg
҉(), sXg
҉(U), l`oΉe
҉(), 
bNobg(), sXg
bNobg(U), 莝 Weapon\EFFECT_Pistol01.bmp 32 Ώۃjbghc Common\EFFECT_Boulder01.bmp 32 Cannon.wav
bNobg(), _
ObiC}(), sXg
ObiC}(U), 莝 Weapon\EFFECT_Pistol01.bmp 32 Ώۃjbghc Bullet\EFFECT_Bullet(Purple)01.bmp 12 Gun.wav
ObiC}(), ee
sCgo, sXg
ҕ(), sXg
ҕ(U), l`oCa 
ҕ(),   Storm.wav
A[XCgC(), sXg
A[XCgC(U), r[Ct  Weapon\EFFECT_Pistol01.bmp 32
A[XCgC(), r[Ct 
UA{o[o, {o[
(), {o[
(U), l`oCa 
(),   Storm.wav
}ˌ(ri)(), {o[
}ˌ(ri)(U), bNI 胆jbghc;{o[
}ˌ(ri)(), ee
bNobg(q)(), {o[
bNobg(q)(U), 莝 Weapon\EFFECT_Revolver01.bmp 32 Ώۃjbghc Common\EFFECT_Boulder01.bmp 32 Cannon.wav
bNobg(q)(), _
_Rgo, {o[
wbhVbg(q)(), {o[
wbhVbg(q)(U), bNI 胆jbghc;{o[
wbhVbg(q)(), ee
(), {o[
(U), 莝 Weapon\EFFECT_Revolver01.bmp 32 Ώۃjbghc Common\EFFECT_SonicBoom(Green)02.bmp 32 Cannon.wav
(),   Storm.wav
(q)(), {o[
(q)(U), 莝 Weapon\EFFECT_Revolver01.bmp 32 Ώۃjbghc Fire\EFFECT_FlameThrowerHit(Red)07.bmp 32 Cannon.wav
(q)(), 
e(ri), sXg
җ(), sXg
җ(U), 莝 Weapon\EFFECT_Pistol01.bmp 32 Ώۃjbghc Common\EFFECT_LightningBall03.bmp 32 Cannon.wav
җ(), d
ҕX(), sXg
ҕX(U), 莝 Weapon\EFFECT_Pistol01.bmp 32 Ώۃjbghc Common\EFFECT_IceBurg01.bmp 32 Cannon.wav
ҕX(),  Freeze.wav
si[Jo, sXg
(), sXg
(U), l`oCa 
(),   Storm.wav
fXy[h(), sXg
fXy[h(U), l`o
fXy[h(), d@֖C
OCgt, ee  Weapon\EFFECT_Pistol01.bmp 32
eIhO[(ri), sXg Weapon\EFFECT_SniperRifle02.bmp 40
ҕ(), sXg Weapon\EFFECT_SniperRifle02.bmp 40
ҕ(U), 莝 Weapon\EFFECT_SniperRifle02.bmp 40 Ώۃjbghc Common\EFFECT_SonicBoom(Green)02.bmp 32 Cannon.wav
ҕ(),   Storm.wav
tCVbc(), sXg Weapon\EFFECT_SniperRifle02.bmp 40
tCVbc(U), l`o
tCVbc(),   Explode.wav
[obg(), sXg Weapon\EFFECT_SniperRifle02.bmp 40
[obg(U), `F[K Weapon\EFFECT_SniperRifle02.bmp 40 
[obg(), `F[K 
s[XCJ[(ri), {o[
X(), {o[
X(U), l`oXe
X(),  Freeze.wav
OCgt(q), ee  Weapon\EFFECT_Revolver01.bmp 32
[obg(q)(), {o[
[obg(q)(U), `F[K Weapon\EFFECT_Revolver01.bmp 32 
[obg(q)(), `F[K 
# Uee #
Ai[Xr, VbgK Weapon\EFFECT_ShotGun02.bmp 40
X(), VbgK Weapon\EFFECT_ShotGun02.bmp 40
X(U), 莝 Weapon\EFFECT_ShotGun02.bmp 40 Ώۃjbghc Common\EFFECT_IceBurg01.bmp 32 Cannon.wav
X(),  Freeze.wav
AoX^[r, VbgK Weapon\EFFECT_ShotGun02.bmp 40
(), VbgK Weapon\EFFECT_ShotGun02.bmp 40
(U), 莝 Weapon\EFFECT_ShotGun02.bmp 40 Ώۃjbghc Common\EFFECT_SonicBoom(Green)02.bmp 32 Cannon.wav
(),   Storm.wav
lRp`r, VbgK Weapon\EFFECT_ShotGun02.bmp 40
Lp`Vbg(), VbgK Weapon\EFFECT_ShotGun02.bmp 40
Lp`Vbg(U), `F[K Weapon\EFFECT_ShotGun02.bmp 40  Cat.wav
Lp`Vbg(), `F[K  Cat.wav
hr, VbgK Weapon\EFFECT_ShotGun02.bmp 40
҉(), VbgK Weapon\EFFECT_ShotGun02.bmp 40
҉(U), 莝 Weapon\EFFECT_ShotGun02.bmp 40 Ώۃjbghc Fire\EFFECT_FlameThrowerHit(Red)07.bmp 32 Cannon.wav
҉(), 
uiNr, VbgK Weapon\EFFECT_ShotGun02.bmp 40
\C(ri)(), VbgK Weapon\EFFECT_ShotGun02.bmp 40
\C(ri)(U), l`o
\C(ri)(), d@֖C
obt@[r, VbgK Weapon\EFFECT_ShotGun02.bmp 40
d(), VbgK Weapon\EFFECT_ShotGun02.bmp 40
d(U), l`od
d(), d
NEFr, VbgK Weapon\EFFECT_ShotGun02.bmp 40
[CgC(), VbgK Weapon\EFFECT_ShotGun02.bmp 40
[CgC(U), r[Ct  Weapon\EFFECT_ShotGun02.bmp 40
[CgC(), r[Ct 
MKX}bVr, VbgK Weapon\EFFECT_ShotGun02.bmp 40
d(), VbgK Weapon\EFFECT_ShotGun02.bmp 40
d(U), 莝 Weapon\EFFECT_ShotGun02.bmp 40 Ώۃjbghc Common\EFFECT_LightningBall03.bmp 32 Cannon.wav
d(), d
G{j[eBA[, VbgK Weapon\EFFECT_ShotGun02.bmp 40
[obg(r)(), VbgK Weapon\EFFECT_ShotGun02.bmp 40
[obg(r)(U), `F[K Weapon\EFFECT_ShotGun02.bmp 40 
[obg(r)(), `F[K 
# e #
lj^Ê, @퓬Aj_Or[K;@퓬Aj_Or[KU Ώۃjbghc;  EvilEye.wav
I[JXoX^[, oX^[r[`[ 
# 񕜃ACe #
(ri), 񕜖@
(ri), 񕜖@
ʗ(ri), 񕜖@
`Nhbv(ri), o  Sharara.wav
`N|bg(ri), o  Sharara.wav
OCg`N(ri), o  Sharara.wav
\[}̎(ri),  Sharara.wav
\[}(ri),  Sharara.wav
(ri), 񕜖@
񕜖(ri), 񕜖@
`NO(ri), o  Sharara.wav
}bXhR(ri), 񕜖@
^hR(ri), o  Sharara.wav
pgXg[(ri), 񕜖@A
pgXg[(ri), 񕜖@A
fBX|CY(ri), 񕜖@A
fBXpCY(ri), 񕜖@A
fBX`[(ri), 񕜖@A
fBXN[Y(ri), 񕜖@A
fBXg[(ri), 񕜖@A
fBX_E(ri), 񕜖@A
fBX{(ri), 񕜖@A
A^\[_(ri), 񕜖@A
A^V[(ri), 񕜖@A
# 퓬ACe #
}nMXg[(ri)(U), ] Magic\EFFECT_Magatama(Red)01.bmp 32
}nMXg[(ri)(), ̕ Explode.wav
AMIXg[(ri)(U), ] Magic\EFFECT_Magatama(Red)01.bmp 32
AMIXg[(ri)(),  Explode.wav
}nutXg[(ri)(U), ] Magic\EFFECT_Magatama(Blue)01.bmp 32
}nutXg[(ri)(), X Freeze.wav
ut[Xg[(ri)(U), ] Magic\EFFECT_Magatama(Blue)01.bmp 32
ut[Xg[(ri)(), X Freeze.wav
}nWIXg[(ri)(U), ] Magic\EFFECT_Magatama(Yellow)01.bmp 32
}nWIXg[(ri)(), d Thunder(2).wav
WIKXg[(ri)(U), ] Magic\EFFECT_Magatama(Yellow)01.bmp 32
WIKXg[(ri)(),  Thunder(2).wav
}nKXg[(ri)(U), ] Magic\EFFECT_Magatama(Green)01.bmp 32
}nKXg[(ri)(),   Storm.wav
K[Xg[(ri)(U), ] Magic\EFFECT_Magatama(Green)01.bmp 32
K[Xg[(ri)(),   Storm.wav
}n}Xg[(ri)(U), ] Magic\EFFECT_Magatama(White)01.bmp 32
}n}Xg[(ri)(),   Inori.wav
}nhXg[(ri)(U), ] Magic\EFFECT_Magatama(Black)01.bmp 32
}nhXg[(ri)(), 啬o  Acid.wav
MhXg[(ri)(U), ] Magic\EFFECT_Magatama(Purple)01.bmp 32;l`oI[ 
MhXg[(ri)(),   Explode.wav
MhXg[(ri)(U), ] Magic\EFFECT_Magatama(Purple)01.bmp 32;l`oI[ 
MhXg[(ri)(),   Explode.wav
tOg{(ri)(U), ֒e
tOg{(ri)(), 
frX[v(ri)(U), ֒e
frX[v(ri)(),  
fr|CY(ri)(U), ֒e
fr|CY(ri)(),  
frpCY(ri)(U), ֒e
frpCY(ri)(),  
(ri), GlM[tB[hWJ 
(ri), GlM[tB[hWJ 
egW̐(ri), GlM[tB[hWJ 
fJW̐(ri)(U), @  BeamShot.wav  Ώۃjbghc
fJW̐(ri)(), -
fN_̐(ri), @W  BeamShot.wav  胆jbghc

